Mondays with Volt #16
9:06 pm by Volt
Tags: mondays with Volt, motion capture
Mondays with Me are sixteen already! Time flies. Today I’m taking you to a very cool place: The motion capture studio (aka mocap studio).
The mocap studio is one of the elements that forms the recently established “Alice” studio. Alice Studio’s mission is to offer Ubisoft dev teams their key expertise in the capture and enhancement of actors performances. This expertise includes audio production, multilingual recording, and body and facial motion capture.

If you are a regular mondays with Volt reader, you already know a main component of Alice: the sound studio.
Motion capture is used to capture the movements of real actors in 3D, in order to use them in our games. The actor wears a special suit with reflective markers that allows all the infra red cameras in this hangar to capture the markers movements with precision. It is then possible possible to convert the markers animation to a 3D skeleton model, to animate the game character.
The motion capture studio also has special helmets to capture facial expressions and animation (they weren’t used the day I visited.) That way, it’s possible to capture a full actor’s performance, with voice, body movements, facial expressions, in one shot (even though usually movement and voice recording will be done by different actors). The facial capture helmet is pretty new, keep an eye on Ubisoft Montreal’s upcoming games to see the difference.
The 15 employees of the mocap studio organize the “shooting sessions” by working closely with the dev teams. A simple example: The dev team wants to include a fight scene that takes place in a living room. They will communicate the 3d model of the living room to the mocap studio. The mocap will place markers matching the dimensions the rooms and use props to re produce the furniture layout, so that the actors don’t walk righ into the middle of the diner table.
Let’s finish with some actions shots!



























leeuwen12 said on June 13, 2011
COOL!!
can you tell us what project the were working on when these pictures were taken?
Volt said on June 14, 2011
No I can’t
huseynkhan said on February 15, 2013
Ghost Recon?
Reuben Rupapere said on June 13, 2011
Hey Volt!! I’m loving your segments (read them every week) and I was just wondering if this will be used in Assassin’s Creed Revelations? Or maybe it’s too late. Hope to hear from you :grin:
Volt said on June 14, 2011
Hi, thanks for your kind words! But no I can’t say anything about the use of the mocap session I attended.
Jordan said on June 14, 2011
I would love it work in that it looks like fun but i know it would be hard trying to keep all them balls on you lol
Melissa Nixon said on June 14, 2011
I’m so excited to see the facial capture in-game!
rotaru valentin stefan said on June 14, 2011
interdasting, u used that on Ghost Recon future soldier? cool! :lol:
Loredana said on June 14, 2011
All of this is simply stunning.
rotaru valentin stefan said on June 14, 2011
It’s a FPS, it’s all that you should know!
Volt said on June 15, 2011
No, the actors are contracted (they are not the same actors in every games).
Jazz said on June 15, 2011
Hey volt question about mocap actors, how do they get that job? And where do you contract mocap actors from?
Volt said on June 15, 2011
Mocap actors are actors or stuntmen. They’re not exclusively mocap actors, even though some of them are getting specialized in mocap, given the increasing demand for mocap performances.
Jazz said on June 16, 2011
One more thing, would it not be easier to have in house mo cap actors?
Volt said on June 16, 2011
No, that would be like asking a film director to hire in-house actors. You don’t want the same actors to play in all your games. It would show
shawn said on June 21, 2011
I love seeing behind the scenes of such an awesome powerhouse studio please keep up your awesome articles as I have just found them and am voraciously combing thru the site.
I think mocap is amazing especially in the Creed series from parkour to weapons to normal actions that just add to its phenomenally human realism (whoever did ezio’s fight sequence showcased during E3′s revelations trailer is jaw droppingly good as was the trailer).
So thanks for letting us see behind the curtains as it were, and keep up the good work.
david_29 said on October 3, 2011
that would b a gr8 job
pedgz said on October 19, 2011
after reading this, it reminded me of the first 3 mortal kombat games… :cool: